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Wednesday, September 2, 2009

CS304 Object Oriented Programming

1st Lecture


............... is a technique in which we visualize our programming problems in the form of objects and their interactions as happen in real life
  • OOP
  • Object
  • Object orientation
  • Structure
............ makes it easier for us to solve our real world problems through programming in terms of real world object.
  • Object Orintation
  • OOP
  • Data Structures
  • None of above
A ........... is an abstraction of something real or conceptual.
  • Oop
  • Object
  • Model
  • Structures
Advantages of OOP are ..............
  • Easy,linear
  • Hard, fast
  • Develop, understandable
  • All of above
Object is a ...................... thing.
  • Tangible
  • Pure
  • Original
  • None of Above
Oop is used because it is closer to ...............
  • Objects
  • Data structures
  • Reality
  • Programming
Object orientation is achieved using objects and their .................
  • Functions
  • Relationships
  • Structures
  • None of above
Objects may be tangible or intangible.
  • True
  • False
There may more than one aspects of an object.
  • True
  • False
................. is the abstraction of some real world scenario. It helps us to understand that scenario.
  • OOP
  • Object
  • Object orientation
  • Model
Lecture No 2.


Information hiding is achieved in OOP using
  • all information related to an object is stored within the object.
  • it is hidden from the outside world.
  • it can only be manipulated by the object itself
  • all of above.
advantages of information hiding
  • it simplifies our OO model
  • it is a barrier against change propagation
  • option (i) & Option (ii)
  • None of above
we have enclosed all the characteristics of an object in the object itself.
  • information hinding
  • OOP
  • encapsulation
  • OO Model
information hiding and encapsulation are very ................... concepts.
  • common
  • distributed
  • related
  • easy
advantages of encapsulation.....
  • low complexity
  • simplicity and clarity
  • better undrestanding
  • all of above
................. is a set of functions of an object that he wants to expose to other objects.
  • Model
  • OOP
  • encapsulation
  • interface
The number and kind of messages that can be sent to an object depend upon its....
  • Model
  • message
  • interface
  • none of above
An ........ may have more than one interface...
  • message
  • object
  • stimulus
  • model
................ and implementation are separated from from each other to achieve information hiding.
  • model
  • message
  • encapsulation
  • interface
Objects communicates with each other using ......

  • message
  • model
  • data structure
  • none of above

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